Happy Family
Verz archtype was introduced into DT13 and they were crap. The only thing that was cool was their story line (and of course Verz Bahamut, trololol). They had no theme and not enough support to play with.
Along with other DT themes, they of course received more support with each new DT releases and this is what DT14 had to offer.
I will just skip ahead and share the good stuff and explain why they are playable now.
Dark/Dragon
2550/1650
2 Level 4 "Verz" or "Steelswarm" monsters
While this card is face-up on the field with Xyz Material, neither player can Special Summon Level 5 or higher monsters. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell or Trap Card from your Deck to your hand.
This is their new boss monster as opposed to Ouroboros. As much as I love Trishula and Brionac, their Verz Counterpart is pretty weak sauce compared to Ophion.
Like other Verz monster, their common feature is that extra 50 attack or defense they have. 2550 is really irritating as not many cards can run over it. Forget Synchro monsters, Utopia or Leviathan Dragon cannot run over this and that is good enough.
Ophion's effect is like a better Steelswarm Roach with added bonus. While Ophion on the field, you can just Heavy Storm against multiple backrow with no fear of Starlight Road. Even though your Storm is negated, there won't be any Stardust Dragon since Ophion's effect prevents the special summon of LV5 and above monsters. Also prevents Miracle Fusion, Super Polymerization and that dreaded BLS/Hyperion.
The effect to detach material and getting an "Infestation" Spell or Trap will get you back the card you spent to summon it. Let's take a look at what it can search. There are more, but these 2 are definitely staple.
Quick Play
This turn, all "Verz" monsters you control are unaffected by the effects of other Spell and Trap Cards.
A protection for all your Verz monsters, yes please! You are all familiar with Forbidden Lance and how good it is. Protect your Ophion from Dark Hole and keep it on the field for another turn. And repeat it for another turn if you have to.
Random rulings, despite how it is worded, you need at least 1 face up Verz monster on the field to activate it and it does not protect any Verz monsters that are summoned later after this card is activated. Yeah, I wanted to activate it during the beginning of my Main Phase like a Cold Wave and then doing ny own thing (Divine Performance?) but nope =/
Continuous Trap
Once per turn: You can shuffle 1 "Verz" or "Steelswarm" monster from your hand or side of the field into the Deck; add 1 "Verz" or "Steelswarm" monster from your Deck to your hand.
This is one card that will help your monster on the field to dodge all that trap and getting a Search while you're at it. This card helps you combat trap heavy decks such as Rabbit Laggia or Hero Beat.
Another stupid use is to shuffle back your in hand Verz Heliolope and search for another Verz monster so that your Rescue Rabbit won't be a dead card lol.
I also want to talk about another Verz card that has so much potential.
Dark/Thunder/4
1650/1050
During either player's turn, when the effect of a Spell, Trap, or Effect Monster is activated: You can banish this card you control. During the next Standby Phase, return this card that was banished by this effect to the field, and it gains 300 ATK. The effect of "Verz Thunderbird" can only be activated once per turn.
Why is this so good? It can be activated during either player's turn and an escaping 1950 monster is irritating as hell, especially when used against a trap heavy deck.
Summon? Bottomless? Run away and come back next turn.
Attack? Prison? Run away and come back next turn.
The effect to return from the banished zone is not a special summon, so you can't even use Solemn Warning on it. The only way to get rid of it is to summon something bigger than 1950 and that is not something any random deck can do.
Against Inzector, just summon this and end without any backrow.
Dragonfly effect equip? Run away and come back next turn (Nothing to do here!)
Hornet will not have anything to destroy unless they are willing to destroy their own stuff netting them no advantage. This of course is a very risky play since you will take a load of damage and if they have something like Mantis/Reborn you are dead lol.
Dark/Dinosaur/4
1850/950
Twice per turn: You can banish 1 monster in your Graveyard; this card gains 300 ATK until your opponent's End Phase.
A very strong beatdown monster that is reminiscent of Soul eater Bazoo. It also happens to be a dinosaur, fitting perfectly into a Verz Laggia type of deck.
Conclusion, I think Verz deck is gonna be something to look out for in the coming weeks. Things may change when banlist is up though, not that anything Verz will get hit. I of course am talking about the fate of Rescue Rabbit and Evolzar Laggia.
The only problem is: Verz and all the other DT archetypes are not sanctioned-legal in the SE Asian ranking tournaments because of what Konami said regarding DT cards. *sigh*
ReplyDeleteDon't forget that Ophion prevent also Gorz/Trag... and the spell he can search, Pandemic Contagion Infestation, make him survive to Hornet aswell.
ReplyDeleteI have a buddy who made a Verz Rabbit deck that also runs Dark Calling(tech choice ofcoarse). But Ophion i will agree is annoying as fuck. you either beat its power with a Summon or Effect. Most Synchros that beat its power are too high in level. So getting around it is no simple matter not with tech of cards like Laggia/Dolkka in the mix aswell. If they were legal and TCG playable i have a strong feeling if he made it he would probably be topping major events due to the way it plays similar to any rabbit with Tour guide based decks. I dont have the decklist for it... unfortunately
ReplyDeleteto add to this Ophion comes out ever so easily in verz rabbit especially if they draw into Rabbit. summon 2 of the Verz Rock type guy and XYZ into Ophion. Set protection/negation backrow.... lol as opponents quickly get annoyed that the extra 50 atk makes all the difference in the world against most things easily summonable, including most rank 4 or above current XYZ's out.
ReplyDeleteGood thing my Sacred Xyz Spam deck can get around this Ophion guy. I just hope the DT sets keep on getting good support.
ReplyDeleteyeah 2550 is amazing surprisingly enough haha
ReplyDeleteVerz Ophion is too good its a Pratically a Royal Oppression against any synchro decks.In my opinion both Ophion and Baha are going to limit or even Banned(Ophion not so much but Baha diserves it) in the next list
ReplyDeletei dont know about banning a type so soon or even a good card. I say give it atleast a format of TCG play to really see what it can do. Allbeit i agree both Bahamut and Ophion especially out on the field at the same time pretty much sing trololo to the opponent.
ReplyDeleteI dont think Bahamut is that crazy good.
DeleteI rarely summon it because I usually just run over the other monsters with Ophion (Unless its something like Pearl)
My deck build right now can be called "Protect the Ophion" Beatdown.
Simple and effectively powerful.
I've tested Ophion out - it can be pretty ridiculous since it's effect that lets you search a Verz Spell/Trap makes it +0. The new quick-play can protect it against pretty much anything. The only really threatening cards are other Xyz (Acid Golem, Zenmaines, etc...) which can be dealt with fairly easily. This card is a prospective candidate for getting listed unless Xyz spam just becomes the new big thing from now on.
ReplyDeleteEveryone whom I test decks with now all have Gemknight Pearl in their extra, lol.
DeleteLol, I know that feel. Good thing I side 3 Compulsory.
Deletenow gungnir is getting love , after all this time :)
ReplyDeleteverz mandrago for plants is amazing too
ReplyDeletevrz mandrago is part of the amazing combo with that verz normal rock guy and the verz salamandra
ReplyDelete