So... All has been quiet here since we came back from Thailand. To be honest, I have been testing out some decks on YgoPro, such as an updated Karakuri deck, Mecha Phantom Beast with the new JOTL cards, and even a Rock Scrap Transturn deck. (Gogogo Golem Transturn into Scrap Golem is totally legit lol)
Problem is, aside from the Karakuri which still has a fighting chance due to its ability to make Crimson Blader, none of them can really survive on YgoPro, which is filled with Dragons and Prophecy all over. So without much of a choice... Back to the Draw Whore!
Updated deck list when you click on~
Sunday, May 19, 2013
Friday, April 26, 2013
DuelingDays at Asia Championship 2013 in Thailand!
Yup, DuelingDays this time is off to Thailand! Well technically at time of post Baha is already there while I'm setting off in a few hours. Baha is there to check out the event while I will be helping to judge the Asia Championships held on 28 April. Air tickets prices are pretty friendly from Singapore lol.
*The Asia Championship participants! Thailand's rep will be decided in their 27th April qualifiers so TBC for now
So look out for live updates on the YES FaceBook page, direct link here! I wont be posting on the blog this time since updating photos on FB is obviously that much easier. Stay tuned for the next 2 days!
Wednesday, April 24, 2013
JOTL and Infernity
JOTL prints a few new cards that gives Infernity a boost.
First up, the hyped up card in the set.
Transturn
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transtarn" per turn.
Gives the much needed speed boost for Infernity which was too slow to keep up with the Prophecy/Incarnate meta.
The whole point of this card is turning your LV 3 Dark/Fiends into Infernity Archfiend for all your Infernity searches which is what the deck has become.
- Infernity Necromancer
- Tourguide
- Trick Archfiend
What we need now is a LV 3 Dark/Fiend type fusion monster so Instant Fusion can be much more abuse-able.
========================
Some other card to look at
Trick Archfiend
If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn.
Another speed boost for Infernity. Searchable from Tourguide, which also coincidentally able to search Necromancer. Instant search from dropping it into the grave by the effect of Lavalval Chain, Foolish Burial, Armageddon Knight, Dark Grepher.
Some search targets that are useful for Infernity
- Infernity Archfiend (duh)
- Archfiend Roar
- Archfiend Palace, Labyrinth of Fiends
========================
Moving along onto the next card
Archfiend Palace, Labyrinth of Fiends
Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except that target, then Special Summon 1 "Archfiend" monster with the same Level as that target from your hand, Deck, or Graveyard. You can only use the effect of "Archfiend Palace - The Labyrinth of Fiends" once per turn.
If you play Infernity, you would know that sometimes you end up with just a Necromancer pulling Archfiend for a search and the combo ends there.
With the addition of Palace, you can banish that Necromancer for another Archfiend and another search. The best part is you can pull Archfiend from anywhere!
Not to mention that your Archfiend is now a respectable 2300 ATK, combined with all the Infernity Barriers that you search, life can be difficult for your opponent.
========================
And lastly, my new favourite XYZ monster.
No 66, Master Key Beetle
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 other card you control; while this card is face-up on the field, that target cannot be destroyed by card effects. If this card would be destroyed, you can send 1 of those targets to the Graveyard instead.
Not exactly a direct Infernity support, but its protection effect is what we are looking for. Protecting an ATK mode Necromancers while you set 3 Barriers is quite cool.
Also there are plenty of other dirty stuff that you can protect to make your deck somewhat antimeta-ish.
TLDR: Infernity so good now, but fuck Maxx C and Effect Veiler because everyone is playing Prophecy and Incarnate Dragons.
Also if you haven't, do follow my twitter cos that is where I will continue dumping my random Yugioh crap and I will update the blog very much less frequently. Tweeting short random thoughts is much easier than combining them all into a blog post.
Long combos and Videos will still be here though =D
More Infernity self touching, anyone?
First up, the hyped up card in the set.
Transturn
Send 1 monster you control to the Graveyard; Special Summon 1 monster from your Deck with the same Attribute and Type as the sent monster, but 1 Level higher. You can only activate 1 "Transtarn" per turn.
Gives the much needed speed boost for Infernity which was too slow to keep up with the Prophecy/Incarnate meta.
The whole point of this card is turning your LV 3 Dark/Fiends into Infernity Archfiend for all your Infernity searches which is what the deck has become.
- Infernity Necromancer
- Tourguide
- Trick Archfiend
What we need now is a LV 3 Dark/Fiend type fusion monster so Instant Fusion can be much more abuse-able.
========================
Some other card to look at
Trick Archfiend
If this card is sent to the Graveyard by a card effect or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Trick Archfiend". You can only use the effect of "Trick Archfiend" once per turn.
Another speed boost for Infernity. Searchable from Tourguide, which also coincidentally able to search Necromancer. Instant search from dropping it into the grave by the effect of Lavalval Chain, Foolish Burial, Armageddon Knight, Dark Grepher.
Some search targets that are useful for Infernity
- Infernity Archfiend (duh)
- Archfiend Roar
- Archfiend Palace, Labyrinth of Fiends
========================
Moving along onto the next card
Archfiend Palace, Labyrinth of Fiends
Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 Fiend-Type monster you control, except that target, then Special Summon 1 "Archfiend" monster with the same Level as that target from your hand, Deck, or Graveyard. You can only use the effect of "Archfiend Palace - The Labyrinth of Fiends" once per turn.
If you play Infernity, you would know that sometimes you end up with just a Necromancer pulling Archfiend for a search and the combo ends there.
With the addition of Palace, you can banish that Necromancer for another Archfiend and another search. The best part is you can pull Archfiend from anywhere!
Not to mention that your Archfiend is now a respectable 2300 ATK, combined with all the Infernity Barriers that you search, life can be difficult for your opponent.
========================
And lastly, my new favourite XYZ monster.
No 66, Master Key Beetle
2 Level 4 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 other card you control; while this card is face-up on the field, that target cannot be destroyed by card effects. If this card would be destroyed, you can send 1 of those targets to the Graveyard instead.
Not exactly a direct Infernity support, but its protection effect is what we are looking for. Protecting an ATK mode Necromancers while you set 3 Barriers is quite cool.
Also there are plenty of other dirty stuff that you can protect to make your deck somewhat antimeta-ish.
TLDR: Infernity so good now, but fuck Maxx C and Effect Veiler because everyone is playing Prophecy and Incarnate Dragons.
Also if you haven't, do follow my twitter cos that is where I will continue dumping my random Yugioh crap and I will update the blog very much less frequently. Tweeting short random thoughts is much easier than combining them all into a blog post.
Long combos and Videos will still be here though =D
More Infernity self touching, anyone?
Saturday, April 13, 2013
Karakuri loves JOTL!
Like, for real, seriously. I expected this pack to be crappy (well in a sense the foils are crappy still), but it has unturned hidden treasures for Karakuri.Here are a few notable ones
Soaring G
Earth/Insect/3/700/700
When your opponent successfully summons or special summons a monster you can special summon this card from your hand to your opponent's field in face up defense mode. When this card is face up on the field, the controller of this card cannot Xyz summon.
Karakuri players (Or anyone that just hates Verz in general), main/side deck this now! It pretty much stops Verz dead in its tracks and prevents them from making Ophion totally.
(You have Torrential Tribute and Infestation Pandemic already? Sure, you have everything and totally deserve to win)
Other decks to consider it making a hindrance of is to Fire Fist and Incarnate Dragons. However these decks have the option of synchro, (along with Incarnate Dragon possibility of this card getting released for high levels) I would mention Wind Ups too but it has totally seen 0 play in OCG ever since the banlist.
Actually The Calibrator can also be considered to be a good side deck card against Verz as well. Just that Thunder type does not really fit into my deck so...
Black White Wave
Quick-Play Spell
When this is a Xyz monster with synchro monsters as its material on the field, you can activate this card. Select 1 card on field and remove it from play, then draw 1 card from your deck.
I honestly think this card is made for Karakuri since it is pretty much the only deck that can use this card in the current meta and be tournament viable. (Double Burei into Big eye/Drago-Sack or double Bureido into Garbage Eyes? Sounds normal)
Furthermore you dont even have to target the card, since you only select on resolution. Pretty much Gemini Spark on drugs.One may argue that your opponent quite side deck this against you since it doesnt restrict to either side of the field, but as situational as it is (for the opponent), im sure that this wouldnt be the best side deck option for them.
And of course not forgetting Transturn. See my previous post about it.My only issue with all these wonderful new cards? I have no idea what i can take out for them, seriously. I have no deck space!!
So, have you seen any other notable cards from JOTL? If you havent checked them out yet, head to the YES FB page to check out scans and translations.
Soaring G
Earth/Insect/3/700/700
When your opponent successfully summons or special summons a monster you can special summon this card from your hand to your opponent's field in face up defense mode. When this card is face up on the field, the controller of this card cannot Xyz summon.
Karakuri players (Or anyone that just hates Verz in general), main/side deck this now! It pretty much stops Verz dead in its tracks and prevents them from making Ophion totally.
(You have Torrential Tribute and Infestation Pandemic already? Sure, you have everything and totally deserve to win)
Other decks to consider it making a hindrance of is to Fire Fist and Incarnate Dragons. However these decks have the option of synchro, (along with Incarnate Dragon possibility of this card getting released for high levels) I would mention Wind Ups too but it has totally seen 0 play in OCG ever since the banlist.
Actually The Calibrator can also be considered to be a good side deck card against Verz as well. Just that Thunder type does not really fit into my deck so...
Black White Wave
Quick-Play Spell
When this is a Xyz monster with synchro monsters as its material on the field, you can activate this card. Select 1 card on field and remove it from play, then draw 1 card from your deck.
I honestly think this card is made for Karakuri since it is pretty much the only deck that can use this card in the current meta and be tournament viable. (Double Burei into Big eye/Drago-Sack or double Bureido into Garbage Eyes? Sounds normal)
Furthermore you dont even have to target the card, since you only select on resolution. Pretty much Gemini Spark on drugs.One may argue that your opponent quite side deck this against you since it doesnt restrict to either side of the field, but as situational as it is (for the opponent), im sure that this wouldnt be the best side deck option for them.
And of course not forgetting Transturn. See my previous post about it.My only issue with all these wonderful new cards? I have no idea what i can take out for them, seriously. I have no deck space!!
So, have you seen any other notable cards from JOTL? If you havent checked them out yet, head to the YES FB page to check out scans and translations.
Friday, April 12, 2013
JOTL IS OUT
In Japan that is and they are putting up spoiler pics as we speak.
Why so early? Cos they will have their sneak preview tomorrow.
I put up some of them on my Twitter page while DSummon put it up on the Facebook page.
Likes and Follows pls ^^
Will do card review later when all the spoilers and effects are fully confirmed and sorted out.
As for now, here is the rarity list
5 Ultras:
CNo 39 - Hope Ray Victory
Starform Dragon
CNo 104
War God Susanoh
RUM - Numeron Force
9 Super Rares:
Thalia
Demon World Fighter Barumunk
Galaxyion
Holy Declarer
Spellbook Sky Knight
Worm Temptation Trap Hole
Amadeus
Phantom Beast Plane - Concord
Yamato
Why so early? Cos they will have their sneak preview tomorrow.
I put up some of them on my Twitter page while DSummon put it up on the Facebook page.
Likes and Follows pls ^^
Will do card review later when all the spoilers and effects are fully confirmed and sorted out.
As for now, here is the rarity list
5 Ultras:
CNo 39 - Hope Ray Victory
Starform Dragon
CNo 104
War God Susanoh
RUM - Numeron Force
9 Super Rares:
Thalia
Demon World Fighter Barumunk
Galaxyion
Holy Declarer
Spellbook Sky Knight
Worm Temptation Trap Hole
Amadeus
Phantom Beast Plane - Concord
Yamato
Wednesday, April 10, 2013
Transturn bbq awesome
Next awesome card to look out for in JOTL, especially in the land of machines, is definitely not the SD Robo archetype. Instead, expect this spell card to make waves... Here's Transturn!
Normal Spell
Send 1 monster you control to the graveyard to activate. Special summon 1 monster from your deck with the same attribute and type as the sent monster, but 1 level higher. You can only activate 1 "Transturn" per turn
So what are some of the awesome stuff you can do?
Main combo -
1. Summon Karakuri Merchant, search for Soldier / Ninja / Merchant
2. Transturn into Komachi
3. Summon again your Soldier / Ninja / Merchant
4. Make your Burei / Landoise / Beast / Catastor (Beast and Castor comes with another search too!)
5. Throw in Instant Fusion / Solar Wind Jammer for feel good factor
Anti Verz move:
1. Summon Komachi, summon again Strategist and turn Ophion to defense
2. Transturn Komachi or Strategist to Ninja
3. Ninja kills Ophion and proceed to do Karakuri flood
Main point of this card is it prevents you from getting jammed hands. Only have Komachi in hand? Transturn 1 away for a basic! And of course in the other way round where you have no tuners, just turn Merchant into tuners and field flood. Really good tutor card in my opinion.
Expect to see this card turning up in tournaments more often. It does more then boost Karakuris obviously. Necro revive Archfiend, then Transturn Necro into another Archfiend sounds imbal much? I'll leave that to Baha to post another day, after he's out of Monhun land lol
Normal Spell
Send 1 monster you control to the graveyard to activate. Special summon 1 monster from your deck with the same attribute and type as the sent monster, but 1 level higher. You can only activate 1 "Transturn" per turn
So what are some of the awesome stuff you can do?
Main combo -
1. Summon Karakuri Merchant, search for Soldier / Ninja / Merchant
2. Transturn into Komachi
3. Summon again your Soldier / Ninja / Merchant
4. Make your Burei / Landoise / Beast / Catastor (Beast and Castor comes with another search too!)
5. Throw in Instant Fusion / Solar Wind Jammer for feel good factor
Anti Verz move:
1. Summon Komachi, summon again Strategist and turn Ophion to defense
2. Transturn Komachi or Strategist to Ninja
3. Ninja kills Ophion and proceed to do Karakuri flood
Main point of this card is it prevents you from getting jammed hands. Only have Komachi in hand? Transturn 1 away for a basic! And of course in the other way round where you have no tuners, just turn Merchant into tuners and field flood. Really good tutor card in my opinion.
Expect to see this card turning up in tournaments more often. It does more then boost Karakuris obviously. Necro revive Archfiend, then Transturn Necro into another Archfiend sounds imbal much? I'll leave that to Baha to post another day, after he's out of Monhun land lol
Thursday, March 28, 2013
Away to MonHun
As above.
Both of us went to get ourselves the game.
There will probably be less updates from now since our time will be spent in MonHun world instead of YGOpro or anything Yugioh.
I'm not sure about DSummon but I've been playing nonstop since Monday ~_~
It's really one of those period where there is nothing interesting going on! Incarnate Dragons was hype, but everyone is playing it now so it kinda takes away the fun for me.
Will probably be back to regular posting when the next booster is out in I dunno, 2 weeks (or is it 3 lol).
Meanwhile I will still be doing mini updates on my twitter every weekend as I play locals or randomly posting yugioh nonsense.
----------------------------------------------------------------------------------------------------------------
Post hijack by DSummon:
Shall still play YgoPro when Im at home and play Monhun when im outdoors. However nothing much new from me right now since I'm just playing around with Karakuri and havent had much interest in the other new stuff. (No interest to test out Phantom Beast Planes since I know theres more new stuff coming out in the next pack too)
Probably will have something random new once YgoPro updates with SD Robo in the program lol. Unless anyone has any suggestions for me to try out? (Limited to Machine decks and hopefully something fast, since slow decks die to all the Dragon decks flying all over the place in YgoPro)
Both of us went to get ourselves the game.
There will probably be less updates from now since our time will be spent in MonHun world instead of YGOpro or anything Yugioh.
I'm not sure about DSummon but I've been playing nonstop since Monday ~_~
It's really one of those period where there is nothing interesting going on! Incarnate Dragons was hype, but everyone is playing it now so it kinda takes away the fun for me.
Will probably be back to regular posting when the next booster is out in I dunno, 2 weeks (or is it 3 lol).
Meanwhile I will still be doing mini updates on my twitter every weekend as I play locals or randomly posting yugioh nonsense.
----------------------------------------------------------------------------------------------------------------
Post hijack by DSummon:
Shall still play YgoPro when Im at home and play Monhun when im outdoors. However nothing much new from me right now since I'm just playing around with Karakuri and havent had much interest in the other new stuff. (No interest to test out Phantom Beast Planes since I know theres more new stuff coming out in the next pack too)
Probably will have something random new once YgoPro updates with SD Robo in the program lol. Unless anyone has any suggestions for me to try out? (Limited to Machine decks and hopefully something fast, since slow decks die to all the Dragon decks flying all over the place in YgoPro)
Thursday, March 21, 2013
[Deck] Pure Karakuri
Hi everyone, as what has been requested by our readers, I have finally stop playing the Draw Whore and concentrate on just the pure Karakuris (Was getting abit tired having to spend 3-5 minutes on my starting turn anyway). First up is the deck list! *Click on for more


Monday, March 18, 2013
Star Form Dragon... So easy!
Preferred version, comes with 1 card draw
Step 1: Bureido summon method of choice (Instant fusion + Lv 3 tuner or whatever you like)
Step 2: Bureido calls Strategist, draw 1
Step 3: Bureido + Strategist = Star Form Dragon
Alternate version without draw
Step 1: Burei summon method of choice (Komachi + Lv 4 Karakuri, Lv 4 Machine + Teleport etc)
Step 2: Burei calls Watchdog
Step 3: Burei + Watchdog = Star Form Dragon
So easy~
Bad ending Step 4
Opp does Big Eye TCG and steals Star Form away. Sure to happen!
=======================================
Post hijack by Bahamut
HOW ABOUT DRUNKFORM DRAGON??
Step 1: Bureido summon method of choice (Instant fusion + Lv 3 tuner or whatever you like)
Step 2: Bureido calls Strategist, draw 1
Step 3: Bureido + Strategist = Star Form Dragon
Alternate version without draw
Step 1: Burei summon method of choice (Komachi + Lv 4 Karakuri, Lv 4 Machine + Teleport etc)
Step 2: Burei calls Watchdog
Step 3: Burei + Watchdog = Star Form Dragon
So easy~
Opp does Big Eye TCG and steals Star Form away. Sure to happen!
=======================================
Post hijack by Bahamut
HOW ABOUT DRUNKFORM DRAGON??
Sunday, March 17, 2013
Incarnate Dragons simplified report + Decklist
Saturday 2 March
Used: Normal build with mained Junk Collector
Round 1: Vs LV4 Firefist
OO
Round 2: Vs Prophecy
OO
Round 3: Vs Six Samurai
OO
Round 4: Vs Prophecy
O-
Round 5: Vs Sam with LV3 Firefist
-- (Conspiracy since guaranteed top)
Top 8: Vs Prophecy
OXO
Top 4: Vs DSummon with Karakuri
OXO
Final: Vs Mermail
OO
Sunday 3 March
Used: Normal build with mained Fusilier to try out
Round 1: Vs Lightsworn
OO
Round 2: Vs Fireking
OO
Round 3: Vs Verz
OO
Round 4: Vs Prophecy
-- (Did not play as guaranteed top)
Top 8: Vs Prophecy
OXO
Top 4: Vs Verz
OO
Final: Vs Sam with I dunno what deck
-- (Conspiracy)
Saturday 16 march
Used: Eclipse Incarnate for ACS with minor changes
Round 1; Vs LV4 Firefist
XOO
Round 2: Vs Fireking
OO
Round 3 vs Verz
OO
Round 4 vs Sam with Verz
OO
Round 5: Vs Prophecy
OXO
Top 8: Vs Prophecy
OXO
Top 4: Vs Blackwing
OO
Final: Vs Sam with Verz
-- (lol Conspiracy again)
Did not play with Incarnate Dragon the Saturday before Asia Championship and instead went with a last minute formed Merfail that had
- No Diva (discovered at the first turn when I discarded Dragoon)
- No Avarice (second discovery when I was looking through the deck)
- No Salvage
- Two Copies of Solemn Warning (did not notice this until the tournament ended, top tier!)
Really last minute, my first round opponent stood behind me watching me sleeve my deck lol.
Special thanks to the 2013 Singapore Asia Champion who passed me Mermail cards with no Diva and the staples. The same dude whom I shared decklist with and chopped me =(
For random backstory, he played Mermails with Hanzo and no Diva and still reached the finals of Asia Plus Team Tournament 2012, with a full win too! Fuck logic.
For Asia Championship report, refer here.
Used: Normal build with mained Junk Collector
Round 1: Vs LV4 Firefist
OO
Round 2: Vs Prophecy
OO
Round 3: Vs Six Samurai
OO
Round 4: Vs Prophecy
O-
Round 5: Vs Sam with LV3 Firefist
-- (Conspiracy since guaranteed top)
Top 8: Vs Prophecy
OXO
Top 4: Vs DSummon with Karakuri
OXO
Final: Vs Mermail
OO
Sunday 3 March
Used: Normal build with mained Fusilier to try out
Round 1: Vs Lightsworn
OO
Round 2: Vs Fireking
OO
Round 3: Vs Verz
OO
Round 4: Vs Prophecy
-- (Did not play as guaranteed top)
Top 8: Vs Prophecy
OXO
Top 4: Vs Verz
OO
Final: Vs Sam with I dunno what deck
-- (Conspiracy)
Saturday 16 march
Used: Eclipse Incarnate for ACS with minor changes
Round 1; Vs LV4 Firefist
XOO
Round 2: Vs Fireking
OO
Round 3 vs Verz
OO
Round 4 vs Sam with Verz
OO
Round 5: Vs Prophecy
OXO
Top 8: Vs Prophecy
OXO
Top 4: Vs Blackwing
OO
Final: Vs Sam with Verz
-- (lol Conspiracy again)
Did not play with Incarnate Dragon the Saturday before Asia Championship and instead went with a last minute formed Merfail that had
- No Diva (discovered at the first turn when I discarded Dragoon)
- No Avarice (second discovery when I was looking through the deck)
- No Salvage
- Two Copies of Solemn Warning (did not notice this until the tournament ended, top tier!)
Really last minute, my first round opponent stood behind me watching me sleeve my deck lol.
Special thanks to the 2013 Singapore Asia Champion who passed me Mermail cards with no Diva and the staples. The same dude whom I shared decklist with and chopped me =(
For random backstory, he played Mermails with Hanzo and no Diva and still reached the finals of Asia Plus Team Tournament 2012, with a full win too! Fuck logic.
For Asia Championship report, refer here.
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