Thursday, August 5, 2010

Cat must die.....

New crazy card appeared in DREV for TCG players.... Yes, you seldom see me post anything none Scrap/Machine based, but this is just too much, see for yourself here...

Dark Desertapir
Earth/Beast/2/1100/300
When this card is removed from game, you can select 1 Level 4 or lower Beast-Type monster in your grave and special summon it.

I can see it now... Rescue Cat + Gigantes will change the world...

1. Rescue Cat summons Airbellum + Desertapir = Catastor
2. Sp Gigantes by removing Desertapir
3. Desertapir's effect revives Rescue Cat
4. Rescue Cat summons Airbellum + Desertapir 2
5. 2 + 3 + 4 = Trishula love~~~
Conclusion: 2 cards = 2 monsters on field + Opp minus 2 cards

And all this for the cost of 2 cards! Want to add more fun to the action? Summon Priest + Gigantes will show you how...

1. Summon Priest calls Cat which calls out Airbellum + Desertapir again = Trishula 1
2. Sp Gigantes, revive Cat and summon out above again = Trishula 2...
Conclusion: 3 cards = 2 monsters on field + Opp minus 4 cards! (Add some Cold Wave to the mix for even more fun)

True story, Rescue Cat must die..... Even without extra tech of Gigantes, the Gold Sacrophagus that lots of Cat players main nowadays turns into a Monster Reborn for Cat! Too much imbal here...

Even without Cat? Just Gigantes remove Desertapir, revive Airbellum and you got a 1 card Black Rose Dragon. And you havent even normal summoned for the turn yet!!!


Edit by Bahamut: I striked out all the love with Gigantes. But it is still a reason for Cat to be banned lol.
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In other news, some people were asking me how I would build a Machiner + Karakuri combination deck, so I present to you the deck below~

[Deck] Machina Karakuri Collaboration
Monster [21]
[1] Cyber Dragon
[2] Antique Gear Gadjiltron Dragon
[1] Machiner Force
[3] Machiner Fortress
[3] Machiner Gearframe
[2] Ally Genex Birdman
[3] Karakuri Soldier
[2] Karakuri Warrior
[2] Karakuri Staff Officer
[2] Karakuri Merchant

Magic [16]
[3] Geartown
[3] Terraforming
[1] Stormy Karakuri Castle
[1] Limit Break
[2] Creature Swap
[1] Heavy Storm
[1] Giant Trunade
[1] Double Cyclone
[1] Cold Wave
[1] Brain Control
[1] Mind Control

Trap [3]
[2] Compulsory Evacuation Device
[1] Call of the Haunted

Combos:
1. Giving people Soldier with Creature Swap is nice stuff
2. Merchant searches for Castle when you have Terraforming / Geartown in hand is cute
3. Gearframe + Birdman for Shogun and sp more stuff for rush is even cuter

Not a bad deck, I managed to get to top 4 in locals with it, though I only played it for a week. End point is its not a bad deck, and provides the defense a Machiner Beatdown deck normally needs. Tons more interesting to play in combi with Machiners as compared to Gadgets for sure. Hope better Karakuri stuff appears in the 703~

3 comments:

  1. You're wrong about the Gigantes combo. Dark Desertapir has the "When... you can" wording, making it an optional Trigger effect. Unless the very last thing to happen is Dark Desertapir being removed from play, you'll miss the chance to activate it. Since removing it from play is a cost, the last thing to happen is the summoning of Gigantes.

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  2. Removing Dark Desertapir to summon Gigantes will make you miss the timing.

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  3. Sorry guys, error with the combo, didn't notice will miss timing. However Gold Sacrophagus still works~

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