tag:blogger.com,1999:blog-8091732931190905366.post5433078489139844441..comments2023-10-24T02:56:12.220+08:00Comments on Dueling Days~: Karakuri loves JOTL!Bahamut84http://www.blogger.com/profile/05828402351613404870noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-8091732931190905366.post-75330771569391741082013-04-24T10:15:07.297+08:002013-04-24T10:15:07.297+08:00Not anytime before the next banlist lol. Plus too ...Not anytime before the next banlist lol. Plus too few components to it for now, they need more components to work out.DSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-2419962359214068452013-04-24T02:38:58.795+08:002013-04-24T02:38:58.795+08:00Hey DS, what is your opinion about the new SD Robo...Hey DS, what is your opinion about the new SD Robo Archetype, it could be in a Machina or a Geargia deck? Do you see a good future about that archetype?WarriorOfTheWorthnoreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-68430998636171031062013-04-16T10:35:55.676+08:002013-04-16T10:35:55.676+08:00On an additional note, I havent used a Geargia dec...On an additional note, I havent used a Geargia deck for that same reason recently, despite the release of that card. All the Geargia decks you see were prior to the release of that card.DSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-7702943168834682502013-04-16T10:26:13.788+08:002013-04-16T10:26:13.788+08:00Its not that its slow, but a mixed Geargia Karakur...Its not that its slow, but a mixed Geargia Karakuri build tend to end up as abit slower then the typical build, especially since usually you either need 1 turn to wait to flip Armor or you wait 1 turn for Geargia-Gear.<br /><br />That turn is pretty fatal in SG current meta of nothing but Dragons and Prophecy at the moment...DSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-28599157990620982052013-04-16T08:16:56.426+08:002013-04-16T08:16:56.426+08:00Hi DSummon! What's your opinion on Geargia-Gea...Hi DSummon! What's your opinion on Geargia-Gear? You made a post about it a while back but none of your machine decks (even ones with geargia) utilized the card. Is it just too slow or bad in testing? Thanks :DAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-37885696557964120792013-04-16T03:15:02.568+08:002013-04-16T03:15:02.568+08:00Black White Wave loves Dragunity?Black White Wave loves Dragunity?Anonymoushttps://www.blogger.com/profile/11704977161822867377noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-84787834544780245022013-04-15T19:12:06.603+08:002013-04-15T19:12:06.603+08:00Fire Fists were only used because of presence of V...Fire Fists were only used because of presence of Verz deck which may compete against the Incarnate/Prophecy.<br />Now with Soaring G, less Verz decks, and even less Fire Fists.<br />Unless there is a way to go around specific Lv8 synchro monster.Ha-Ni-Oh!https://www.blogger.com/profile/03413054300626243083noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-69366089781696999212013-04-15T17:11:21.603+08:002013-04-15T17:11:21.603+08:00Yeah, honestly im still testing myself, and really...Yeah, honestly im still testing myself, and really considering about removing the Psychic engine. (Seriously tempting considering my bad hand rate of always drawing my commanders with no teleport)<br /><br />Though the psychic engine provides special summons which is quite vital to the deck too. (2 Psychic Commanders / 1 with a Strategist can take down an Ophion!) <br /><br />Furthermore, Transturn is only beneficial if you turn Merchants. Some situations considered...<br /><br />1. Summon Merchant and turn, most beneficial<br />2. Summon Komachi and Merchant, no point to turn, since you can only get to level 6<br />3. Summon Komachi and lv4, turn Komachi to Watchdog, seems legit since u can make Bureido which is preferred<br />4. Summon anything else on the field (e.g. Strategist), no point since it cant do anything even if you turn to level 4, assuming nothing else on field / hand<br />5. And of course the bad hand situation of nothing but level 4 and turns.<br /><br />Going by the above, I think you can max out Merchants and maybe put 2 Transturn, but not much point to max 3. I would only play 3 in a Geargia Karakuri buildDSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-70459219851357922622013-04-15T16:01:01.573+08:002013-04-15T16:01:01.573+08:00Regarding deck space issue, have you ever thought ...Regarding deck space issue, have you ever thought about taking out the psychic engine and just max out on transturns and merchants(and probably 1 more cash cache)? I think this minimizes bad draws(though I haven't done some math yet). This gives us 8 targets for Transturns and the only time transturn is dead is if all you have are level 4s,handtraps and redoxes.<br /><br />Will test more once the cards make their way to PH shops.CedmathingRichttps://www.blogger.com/profile/16449175176654014684noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-53728799598392798422013-04-15T09:48:20.438+08:002013-04-15T09:48:20.438+08:00Fire Fist. Especially since they are also getting ...Fire Fist. Especially since they are also getting a 4 star tuner, both the 4 or 3 star will not get locked by Soaring G. Same goes for Heroes actually. <br /><br />Both are relatively slower compared to the rest but they has their fans and are pretty stable.<br /><br /><br />That being sad probably only 10% of the players will use them<br />DSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-42126023446598264632013-04-15T08:51:26.078+08:002013-04-15T08:51:26.078+08:00Heroes :)Heroes :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-53153648271985909452013-04-14T17:18:34.986+08:002013-04-14T17:18:34.986+08:00Thanks for the explanation.
i wanted to try how to...Thanks for the explanation.<br />i wanted to try how to defeat incarnate dragons with simply overpowered cards with multiple attacks with decks specialise in Rank 4 monsters.<br />As Much i hate to say, Verz deck will be screwed by Soaring G and Prophecy/Incarnate/Karakuri decks will literally be the only decks used in the meta.<br />Or is there any hope in other decks?Ha-Ni-Oh!https://www.blogger.com/profile/03413054300626243083noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-43637069309680903282013-04-14T08:24:30.310+08:002013-04-14T08:24:30.310+08:00Rulings not out yet, since the pack only officiall...Rulings not out yet, since the pack only officially releases next week. However looking at the text, this is how i would judge it. Should be about how the official rulings would have it.<br /><br />War God Emperor Susanoo<br />It can attack everyone only ONCE. Meaning even if Drago-Sack cant be destroyed it still gets attacked only once.<br /><br />DZW Chimera Cross<br />It will get to make Drago-Sack's attack to 0 and attack once more. After that since its attack is already 0 and cant be made 0 again, Chimera Cross will not be able to attack another time.<br /><br />As much as Konami would want to promote new packs and sell stuff, I highly doubt they would want to give this kinda cheese combo. Otherwise everyone would play some random Utopia Ray deck combined with Marshmellow/Reaper and Forced rotation lolDSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-6961819684277973172013-04-14T04:05:30.490+08:002013-04-14T04:05:30.490+08:00i want to know the rulings of both War God Emperor...i want to know the rulings of both War God Emperor Susanoo and Dark ZW Chimera regarding infinite battles against non-destroyable Mecha Phantom Beast Dragosack?Ha-Ni-Oh!https://www.blogger.com/profile/03413054300626243083noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-46226267759801329322013-04-13T22:56:32.969+08:002013-04-13T22:56:32.969+08:00Yeah, but sadly level 2 tuners dont really go well...Yeah, but sadly level 2 tuners dont really go well with Karakuri decks usually. 1 / 3 / 4 are preferred!<br /><br />2 is only when you want to play the draw 6 build lolDSummonhttps://www.blogger.com/profile/14594771803737174744noreply@blogger.comtag:blogger.com,1999:blog-8091732931190905366.post-4941872915564715632013-04-13T17:27:09.745+08:002013-04-13T17:27:09.745+08:00Shape Sisters seems like a good card.Shape Sisters seems like a good card.Anonymousnoreply@blogger.com